Genre : Point’n click
Number of players : 1 joueur
Platform : PC
Game engine : Multimedia Fusion
Team size : Project completed alone
Development time : 1 year
Released on the February 29 2016 on my personal website
Fan game. Revival of the Uncle Albert games, a late 90’s kids’ saga.
I reused existing saga codes, so I had to understand their strengths, weaknesses and the audience to offer something new in my game design, something surprising, with its own identity, while remaining in the continuity of the original opus.
I provided technical maintenance. Uncle Albert players really enjoyed this project, I had to be reactive to people’s technical issues and implement solutions quickly to ensure the quality of their experience.
What I learned
On this project I quickly realized that, as the creator of the game who knew its content through and through, I risked unintentionally making it too difficult for a beginner. So I learned to rely on playtests a lot, in order to make the game accessible to someone who didn’t necessarily understand its mechanics from the start.
The game was released in french and german. I worked with a german native on a localized version, which was really difficult, as some of my original enigmas were based on French puns that didn’t always have a German equivalent.
The game, an album, an adventure
The players have just found a journal that recounts Uncle Albert’s life in a mysterious country house. They explore its pages to discover its secrets. They navigate between them by clicking the bookmarks, then they can keep the objects they find with them.